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Tin Can
Seattle, Washington, United States
Source: Tin Can careers · View original posting
From Tin Can's posting. “We” and “our” refer to the employer.
Tin Can is building a safer, simpler way for kids to connect — without smartphones. We're creating screen-free, delightful devices and services that let families call the people who matter most, free from the noise of today's digital world.
We're building a bold, authentic, nostalgic, and kinda quirky brand that resonates with folks who want something simpler & better for their kids than the tech-infused lives we're currently living (and who have a sense of humor about it). As we gear up to scale to thousands of families, we're ready to bring on a designer to help make it happen.
Kids want a phone that just works. Parents want to know exactly what it's doing. Designing for both, at once, without either one feeling like an afterthought — that's the role.
We're looking for a Principal UX Designer to own the experience of Tin Can from a family's first consideration to their eight millionth call. That means the app parents live in (contacts, quiet hours, their whole relationship with the device) and it means onboarding and retention, the moments that turn a new box on the counter into something a family can't imagine living without.
This isn't just a design-what's-asked-of-you role. You'll run research to understand what's actually working and what isn't, partnering with Product to figure out what to do next, not just how to build it. You'll work closely with the Head of Product, Engineering, and Brand so that software, hardware, and brand feel like one coherent product rather than a set of one-offs.
This is a hands-on senior IC role: You'll do the design work yourself, and you'll establish the patterns, flows, and design language that let us scale design deliberately, including with AI, over time.
We're on a quest to give kids a more analog childhood — one with real conversations, real connection, and way less screen time. No doomscrolling, data mining, or dopamine traps — just a simpler, better way for kids to stay in touch. This is a rare opportunity to build something that truly matters.
As our first dedicated UX owner, you'll define how the software experience looks, feels, and scales — with the autonomy and backing of the founding team to do it right.
Every company says "team," but at Tin Can it means something different. We're a small, mission-driven group that genuinely has each other's backs — professionally and personally. You'll be joining a tight-knit crew where your ideas and instincts matter from day one.
You'll have the space to explore new ideas, challenge assumptions, and shape an experience that reflects our values of trust, simplicity, and care.
If you're excited by the idea of shaping how thousands of families experience something simpler and better for their kids, please reach out. We can't wait to meet someone who's ready to jump in, set the bar, and help us grow.
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