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Kirin
Seoul, South Korea; San Francisco, California, united states; Buenos Aires, Argentina; New York City, New York, United States; Los Angeles, California, United States; Shenzhen, Guangdong, China
Source: Kirin careers · View original posting
From Kirin's posting. “We” and “our” refer to the employer.
We are a startup building AI agents and consumer devices. Users prompt agents to take actions across their tools, and use our custom devices to capture intent on the go. We are a small team based in Shenzhen and New York and our founder previously started a unicorn company in Silicon Valley.
We are looking for a few freelance CG artists to help create high-quality product images and videos for our smart ring. You will work from product references, CAD/STP files, CMF direction, and factory samples to produce polished renders, short videos, turntables, and motion assets for website, ads, social, investor materials, and product decision-making.
This is a freelance role. We care most about taste, speed, realism, motion sense, and the ability to turn loose direction into strong visual output without heavy hand-holding.
Can you make a tiny object look expensive, real, desirable, and dynamic?
Can you create several visual directions fast, not just one perfect render slowly?
Can you create motion that explains the product without making it feel like a generic tech ad?
Can you understand product constraints without needing every detail specified?
Can your work help us make product and marketing decisions, not just look nice?
Application questions
Portfolio: link to your best product rendering and product video work.
Tools: what software/render engines/video tools do you use?
Hardware experience: have you rendered jewelry, wearables, consumer electronics, or small physical products before?
Workflow: if we give you a STEP file, product references, and CMF notes, what is your usual process from intake to final stills and video?
Motion: what types of product videos can you make well: turntables, short ads, product reveals, material studies, UI/device interaction, or something else?
Speed: how quickly can you usually turn around a first pass for 3-5 product render or video directions?
Availability: how many freelance hours per week can you take on?
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