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Tripledot Studios
Jakarta
Source: Tripledot Studios careers · View original posting
From Tripledot Studios's posting. “We” and “our” refer to the employer.
Who are we?
Tripledot
Studios is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in.
Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
We’re looking for a talented and skilled UX Designer to join our team and help create engaging and intuitive experiences for our next big hit.
As a UX Designer, you will work closely with the Lead UX Designer and the wider game development team to design and improve features throughout the game. You will be responsible for translating feature requirements into clear user flows, wireframes, prototypes, and interaction solutions.
The role will involve working primarily in Figma, creating Lo-Fi wireframes, user flows, flowcharts, and state machines when necessary. You will also research and analyze competitors' games to understand existing UX patterns and adapt relevant ideas to our game.
You will join the team at an important stage as we continue to build and evolve our UX team and processes. This is an opportunity for someone who wants to have a meaningful impact on the player experience while developing their skills and taking ownership of features over time.
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