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Tripledot Studios
Jakarta
Source: Tripledot Studios careers · View original posting
From Tripledot Studios's posting. “We” and “our” refer to the employer.
Who are we?
Tripledot
Studios is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
Tripledot Games is a leading developer and publisher of casual and puzzle games, with a strong presence in London, Warsaw, and Barcelona. The studio is responsible for multiple top 10 titles, including Woodoku, Woodoku Blast, Solitaire, and TripleTile. Our best-in-class data-driven approach spans the entire lifecycle from publishing to machine learning puzzle levels, helping us make fast, smart decisions at every stage of development.
We are also one of the largest IAA operators worldwide. Tripledot Games is a diverse and collaborative studio, home to people from over 36 nationalities. We take pride in our craftsmanship, strong focus on outcomes, and continuous improvement, building high-quality, scalable games that players around the world love.
Role Overview
We are looking for a Lead Level Designer to help drive the creative vision, quality, and production processes of level design across our casual games portfolio. You’ll lead a small team of level designers, provide mentorship and feedback, and work closely with cross-functional teams to ensure our levels are fun, innovative, and aligned with our player-first philosophy.
This is a hands-on leadership role: you’ll balance strategy, people management, and direct level creation work—while continuously raising the bar for design quality and player experience.
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