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Vizcom
San Francisco, California, United States
Source: Vizcom careers · View original posting
From Vizcom's posting. “We” and “our” refer to the employer.
We are not currently working with recruiting agencies for this role. Please do not contact Vizcom employees regarding this position. Any resumes submitted without a prior agreement will be considered unsolicited.
Vizcom is an AI design tool for industrial and product designers: from sketch to render, 3D model and video in one place. Teams at GM, Dior, HOKA, EA, and Roche use it, along with a big base of individual designers and students. We're Series B with 300+ enterprise customers and a small team.
Right now Vizcom is where the work gets made: 2D, 3D and video. Next, it needs to be where the product gets decided, with the review, the feedback and the context all staying in Vizcom instead of scattering across Miro, Slack and trackers. That means a faster canvas, real collaboration, and an agent that works inside the canvas instead of sitting next to it.
You'll own big pieces of that, end to end. You'll scope it with design, build the frontend and the API it needs, ship it, watch how designers actually use it, and fix what's wrong. We want someone who cares about how a brush stroke feels as much as whether the code is clean.
You'll report to our engineering manager and work every day with product, design, AI and backend engineers.
Workbench performance.
Our biggest user complaint is that the app gets "sluggish," especially in big files and long sessions. You'll profile frame time, memory and texture decode paths, set baselines, and keep it fast as files grow to hundreds of elements.
Pro-grade 2D tools.
Think brush engine, layer masks, selections, transform and warp. These need to feel as good as Photoshop or Procreate, because that's what our users compare us to.
Agent-first canvas.
Build the UI for create → review → present, with an AI agent that can see and act on the whole workbench. Make AI workflows (Modify, Regions, Animate, 3D) feel like one tool instead of a pile of features.
Projects and collaboration.
Projects that sit above files, real-time multiplayer, comments and review, and roles and permissions that actually make sense for enterprise teams.
3D in the browser.
Three.js/WebGL scenes as first-class canvas elements, used as inputs to generation and in review.
Quality.
Write E2E tests, add instrumentation, and own your features in production. Everyone here takes on-call.
San Francisco, hybrid (3 days/week in office)
Recruiter Screen (30m) → coding (60m) → product + architecture deep-dive (60m) → half-day onsite & Lunch with the team → references
send links (GitHub, portfolio, anything you've shipped) and a few lines on the hardest frontend perf problem you've solved.
Compensation
$195,000 - $225,000 annually + Offers Equity
Interview Process
Recruiter screen (30m): mutual fit, role and impact.
Coding Session (60 m)
Onsite
Lunch with the team
HM Team fit (45m)
Product and design collaboration (60 m) .
CTO chat
References and offer.
Ready to Build?
If you want your work to be used daily by world-class designers and you like owning problems end to end, let’s talk. Apply with links (GitHub, LinkedIn, notable projects) and a short note on something hard you shipped.
LAYIQ is an independent job-discovery service. This listing does not imply a partnership with or endorsement by the employer. Review the original posting for current details and availability.
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